GME  13
resource.h
Go to the documentation of this file.
00001 //{{NO_DEPENDENCIES}}
00002 // Microsoft Developer Studio generated include file.
00003 // Used by Meta.rc
00004 //
00005 #define IDS_PROJNAME                    100
00006 #define IDR_MGAMETAPART                 101
00007 #define IDR_MGAMETAPROJECT              120
00008 #define IDR_MGAMETAFOLDER               121
00009 #define IDR_MGAMETAMODEL                123
00010 #define IDR_MGAMETAASPECT               124
00011 #define IDR_MGAMETAROLE                 125
00012 #define IDR_MGAMETAATOM                 126
00013 #define IDR_MGAMETAREFERENCE            127
00014 #define IDR_MGAMETASET                  128
00015 #define IDR_MGAMETACONNECTION           129
00016 #define IDR_MGAMETACONNJOINT            130
00017 #define IDR_MGAMETAATTRIBUTE            131
00018 #define IDR_MGAMETAPOINTERSPEC          132
00019 #define IDR_MGAMETAPOINTERITEM          133
00020 #define IDR_MGAMETAREGNODE              134
00021 #define IDR_MGAMETAENUMITEM             135
00022 #define IDR_MGAMETACONSTRAINT           136
00023 #define IDR_MGAMETAROLES                206
00024 #define IDR_MGAMETAFCOS                 207
00025 
00026 // Next default values for new objects
00027 // 
00028 #ifdef APSTUDIO_INVOKED
00029 #ifndef APSTUDIO_READONLY_SYMBOLS
00030 #define _APS_NEXT_RESOURCE_VALUE        208
00031 #define _APS_NEXT_COMMAND_VALUE         32768
00032 #define _APS_NEXT_CONTROL_VALUE         201
00033 #define _APS_NEXT_SYMED_VALUE           102
00034 #endif
00035 #endif